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Hey, can you explain how you managed to rotate a gun with 2048 canvas in Unity?

I set the pivot to center and bottom center, but neither work when rotating the gun as it makes it rotate in a wrong place.

Hello!

It's been a few years since I last worked with Unity, and I can't remember. I also don't have that project anymore, as it was only for testing. As far as I remember, you need to create a child component and rotate it instead of the parent, but you can easily find that on YouTube. Unfortunately, I can't remember exactly how I did it to help you, sorry.

No worries!

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