A downloadable tool for Windows

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$10.00 $3.90 USD or more

This is the Creature Creator Tool.

Unleash your creativity and bring amazing 2D pixel art creatures to life!

Have you ever imagined being able to create your own creatures in pixel art, customizing every detail of your look? Now you can with Creature Creator, a tool that lets you bring unique and charming characters to life!

With Creature Creator, you have full control over the look of your creatures. Choose from a wide variety of body parts, from heads to tails, and combine them to create endless creatures. Want a three-eyed monster with bat wings? Or perhaps a robot with spider legs? The choice is yours!

Customize the colors of each body part to create a truly unique style. With just a few clicks, you can create a universe of pixel art creatures that reflects your imagination and artistic vision.

Once you've created your creatures, you can export them as PNG image files to use in your games.

-> Version 1.0 includes:

  • 12 Horns
  • 9 Hairs
  • 22 Eyes
  • 21 Mouths
  • 10 Noses
  • 10 Ears
  • 6 Heads
  • 9 Bodies
  • 8 Hands
  • 9 Legs
  • 4 Wings
  • 5 Tails
  • 3 Animations (Idle, Walk, Death)

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-> LICENSE:

Sprites created with this tool can be used in free and commercial projects. You can modify the images to suit your own needs. Credit is not required. You may not redistribute, share or resell the tool or images created with it as your own or as part of an asset pack build. Only as part of your games.

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If you have any suggestions, please leave them in the comments.

If you like it, please, rate it!

I hope you enjoy!

StatusIn development
CategoryTool
PlatformsWindows
Rating
Rated 5.0 out of 5 stars
(3 total ratings)
AuthorRGS_Dev
Tags16-bit, 2D, 8-Bit, Animals, Character Customization, Characters, Generator, Monsters, Pixel Art, Robots

Purchase

Buy Now
On Sale!
61% Off
$10.00 $3.90 USD or more

In order to download this tool you must purchase it at or above the minimum price of $3.90 USD. You will get access to the following files:

Creature Creator Tool v1.0.zip 24 MB

Development log

Comments

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(+1)

Is there a possibility of making the creature's attack in this program?

It's hard to match monster body parts to make attack animations, or they would all have to have the same attack. For human characters it's easier because they have the same body base. I haven't been able to think of an efficient way to do this in this tool yet.

Got it, thank you very much for your attention.! ^^

You're welcome!

What about adding a Feature to select the Resolution/Pixels of your Character?

Hello! I totally agree with you!

I just need some free time to update this project and create new ones.

This looks great, any plans for MacOS support?

Hi @Innate Essence!

Not for now, sorry.

This project really does look like what i need apart from its platformer only ie left /right view. I would be happy to purchase it if it also had up/down. Pity

I want to improve the tool with 4 directions sprites in future, but need a lot of more work.

Are there any predefined sprites that come with the tool (like the cat/dog/ghost/duck/etc) ?
I was hoping to build on top of those but it seems we need to recreate it all?

Hi, adhemar1!

There are no predefined sprites in the tool, you will have to create them from scratch. Sorry.

Hi! It's crucial that the animations are laid out in a horizontal sprite sheet. That way, I can easily create animations with them in Unity. Right now I need to make the sprites then put them in sprite sheet.

Exporting animations to a spritesheet would save a ton of manual labor!

Hi! Thank you for your purchange!

I agree with you. It's always good to give varied options, because each developer likes to work in a different way.

I will try to implement this feature in the next updates.

Meanwhile, you can use ImageMagic program together with a .bat code to create a spritesheet with just 1 click.

https://www.imagemagick.org/

Code from the .bat file I use to create spritesheets:

==========================

@echo off

set IM_PATH="C:\Program Files\ImageMagick-7.1.1-Q16-HDRI\magick.exe"

set INPUT_FOLDER="YOUR_SOURCE_FOLDER_HERE"

set OUTPUT_FILE="YOUR_DESTINATION_FOLDER_HERE\spritesheet.png"

%IM_PATH% montage %INPUT_FOLDER%\*.png -geometry 64x64 -background transparent -filter Catrom %OUTPUT_FILE%

echo Conversion completed.

pause

===========================

1. Change "YOUR_SOURCE_FOLDER_HERE" with the folder path containing the separate sprites.

2. Change "YOUR_DESTINATION_FOLDER_HERE" with the folder path where the generated spritesheet will be saved.

3. Save the text file with a .bat extension.

I hope this helps you out for now, and thanks for your feedback!

Are you planning to add a hero character in future update?
(male and female)

Hello!

Not in this tool, because I already have a human character generator in partnership with 1up Indie2:

https://1up-indie2.itch.io/character-creation-tool-full

But I have plans to create a new version of the human character generator in the future, with a different character design and better animations.

My question is whether I do it in pixel art or vector art. I would like to know which of these two options developers prefer when creating their games.

I would appreciate it if you and others could leave your comments here so I have a sense of which way to go.

Sorry for the late reply, I prefer the vector style, but it's my opinion, I also like pixels, I think that based on the type of game devs will create, they set a certain style!
In any case I will wait the new character generator =)

Thank You very much for your feedback!

You're welcome!

is 64px the only export option or am I missing a setting?

For now this is the only option, but i can enable other resolutions in future updates.

If you or anyone else has suggestions for commonly used resolutions, just post them here in this comment.

I usually use 16 pixels and I thought that would be the most used, so I did it in that resolution.

(+1)

this is so neat, I’d like a up down left right version

Thank You! :)

It needs a lot more work to draw each part. Maybe in a future update.

But I'll make a note of it. Thanks for the feedback!